

The game keeps things fresh by continually introducing new mechanics in each world. From these rudimentary mechanics Winterbottom devises increasingly complex conundrums for players to figure out. For instance, you may have to hop on top of a clone's head in order to reach a higher platform or give them a whack with your umbrella and send them flying towards something faraway. Your clones will then loop your movements and help the original copy get to those pies. By holding the right trigger you can record Winterbottom's actions. In order to get to that pie in the sky, Winterbottom will have to utilize a few nifty tricks like cloning and time reversing. His insatiable lust for pie compels him to chase down every last confection in sight, regardless of what harm his actions might cause.

But in a developer standpoint, Winterbottom is an achievement for Indie companies, but that does not cut it in the mainstream audience.Instead of the typical muscle-bound do-gooder we normally control in videogames, Winterbottom is a squat old timey gentleman whose gluttony blinds him to the misfortunes of others. Winterbottom is fun for a couple minutes, but its dullness and monotony overcomes that entertainment. The backgrounds are dull and repetitive, it becomes monotonous after the first world. The drawings are very simple, and the missions are much too tedious. While the mechanics of having clones and controlling time is fun, it is not done so in a clever way. But from a consumer viewpoint, the game is more average than fun. If Winterbottom is purely seen from an independent developer standpoint, then yes, it is a highly innovative game considering its low budget.

Winterbottom is certainly an unique game, but the mechanics of the game are far too simple to compare to classics such as Braid. Winterbottom is certainly an unique game, but the mechanics of the game are far too simple to compare to classics The Misadventures of P.B.
